﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class WebConnectSample : MonoBehaviour
{
    public Text recTxt;
    private void Awake()
    {
        //注册接收方法
        EduCoderTool.WebConnecter.Singleton.dataHandle += ReceiveWebMsg;
    }

    //接收从平台发送过来的数据
    void ReceiveWebMsg(string data)
    {
        Debug.Log("ReceiveWebMsg:" + data);
        recTxt.text = data;

    }


    //提交成绩，一共有3个方法，这里展示了常用的提交分数的方法
    public void ButtonClick()
    {
        EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true, 90);
    }

}
